|"Warning! Warning! Danger Will Robinson - wargamer on a rant. Death from boredom and/or rage may result"|
The following is in no order of preference:
1. Measurements - Don't float your tape measure above your miniatures, not only does it increase distance if placed on an angle, you can also grab inches throughout the game as your opponent doesn't benefit from the birds eye view that you do, and if you don't have a good eye things start to get inaccurate and add up over the course of the game. Most players packs describe measuring from miniatures base to miniatures base as good etiquette - well it IS, so start fucking doing it. Don't be lazy.
Measure from the outside edge during a wheel! Such a fundamental but so many people don't do it - and some that should know better! If you are in doubt as to what this rule is then I suggest you consult page 14 of the rule book. Don't be lazy.
Don't break the 1 inch between units when moving and deploying. Ignoring this changes the game mechanics significantly, especially as games can be won during the deployment and maneuvering facets of the game. Once again don't be lazy.
Measure to the miniature not to the movement tray!
2. Rules queries - Don't become shrill and flip out when there is a rules query. Keep your voice in an even tone and say "I would like to consult the rule book". I feel that it's pretty safe to say that more time is wasted saying "No it isn't...yes it is" over the course of a game than consulting the rules in a timely manner. REMEMBER - it isn't the job of your opponent to educate you over every single rules facet pertaining to their army book (however it is reasonable of them to answer questions or queries you may have), if access to an army book is an issue for you, your local hobby store or Games Workshop usually will have a store copy that can be read to help familiarise you with army content.
3. Dice - Probably my most controversial inclusion, but this is something that just really fucks me off.
A) Dice that have different symbols for different numbers - there's no consistency with the custom made dice, so from opponent to opponent the values are changing from symbol to symbol (even worse when multiple sets are used by the one person!).
B) As with the above, most of these custom dice are huge and overly large and actually totally impractical, in the sometimes confined space of a wargames table. Even worse is when one of those rocks cascades into my miniatures....I am definitely in favour of smaller dice on the tabletop. It just makes sense especially when rolling 20+ at a time!
C) The colouring of these dice can be so dark that it's actually hard to see what is being rolled from the other side of the table.....mistakes are made by everyone so it's far better to have two sets of eyes that can see the dice over one.
D) Rolling into a confined tray where I cannot see what is being rolled. Quite rude really. As above.
E) Rolling one set of dice for wounding and another set for leadership tests. Now you may say I'm just being overly suspicious - but as Elvis once said "we can't go on together with suspicious minds"
F) Pick up your 'misses' not your 'hits'. This eliminates the "no that wasn't a 6!" that can happen if you quickly pick up all your hits, as you're taking away the dice that don't benefit you, thus giving your opponent a chance to see what has been rolled. Refer also C) and D).
My solution to the dice problem would be to use a standardised set (I use the GW white and red dice). There have been many well documented cases of dice tampering, even in big tournaments overseas - this would permanently solve this issue. To skeptics I say - take your own deck of cards into the casino and see how far you get!
End of rant.